Human Fall Flat – Review (Xbox One)

Human Fall Flat is a gaming misnomer. It will make you want to throw your controller out the window. But it will also make you want to head outside, grab your controller out of the mud and try again. Get ready to wobble and fall your way into gaming addiction…

You take charge of Bob, who is a builder (no, not that one). Your aim is to help Bob through his recurring dreams of puzzles and dangers. When the game first loads up, environments are deliberately simple. There’s a button next to that door. That will most likely open the door. Cool, this should be a breeze. But then you start walking Bob towards said door. He makes Octodad seem calm and composed. He wobbles from side to side, making even simple tasks difficult. You can push, jump, climb and pull – to an extent. Climbing requires a crazy amount of concentration for example. And don’t get me wrong, I’m aware that this doesn’t sound like much fun, but against the odds – it really, really is.

Despite levels being short, you could love hours, hell days of your life here. There are multiple ways of solving levels here, especially if you are playing in co op (I played solo – no one should ever see my gaming rage in person). The simple yet slight trippy look to the game due to the floating landscapes is the only thing keeping you calm here. But the game doesn’t outstay it’s welcome, if anything you wish it was longer. Depending on your skills, you can wrap the main game up in anywhere between 3-5 hours), but there’s a load of fun achievements to go for so you’ll be here for longer if you want to be. So what are you waiting for? This one is a no brainier where you have to use your brain. Just maybe shut your windows before you start.

Human Fall Flat doesn’t fall flat on its face, it actually stands tall as one of the best puzzle physics games I’ve played in a very long time.



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